Powder is gone. After seven years the team said they could no longer sustain the app, cancelled the subscriptions so they would not renew, and tried to refund what was left on the yearly plans. This page is for the people it left stranded: what Powder was, what actually happened, where to go from here, and what the whole thing does and does not prove about tools that need a company behind them.
Visit powder.gg today and you do not get the product site. The domain redirects to a document addressed to the Powder community, signed by the team. In it they explain that they stretched their finances as far as they could and, in their words, "we can no longer sustain the app". From that day the app would no longer be updated or maintained. Active subscriptions were cancelled so they would not renew. For yearly plans they said they would do their best to refund the unused portion where possible, and apologised in advance for the cases where it would not work out.
We are not going to enjoy this. A team spent seven years building something people liked, ran out of runway, and shut it off in about the most decent way available: warn everyone, stop the billing, refund what you can, say thank you. Plenty of companies do considerably worse. The reason this page exists at all is that people lost a working routine overnight and are now searching for where to go, and the useful thing we can do is be accurate about it.
Powder was a Windows desktop app, not a website. It shipped its own low-resource screen recorder, found highlights in your recordings and streams automatically, cut them to vertical templates, generated subtitles, and assembled montages. It supported a broad list of games and had a genuinely active community around it. If you are reading this because your workflow just disappeared, that is the shape of what needs replacing, and it is a wider shape than most of the tools now bidding for your attention.
One detail matters more than the rest, and it is the reason this page is not the easy sales pitch it looks like. Powder ran its analysis on your own machine. Their own site said the software was designed to run entirely locally on your Windows PC, precisely so they would not carry cloud compute bills for every hour of gameplay a user threw at it. Powder Pro went further in that direction, optimised for AMD hardware and its neural processing units for real-time work while you played.
So Powder was not a cloud service that got switched off. It was a local app, made by a company that ran out of money.
The convenient argument here writes itself: cloud tools can be taken away, so buy a local one. Powder does not support that argument, and pretending otherwise would be the kind of thing you should distrust a vendor for. Powder was local and it still ended. Anyone selling you "local" as insurance against a company failing is selling you something that does not exist.
What is true is narrower, and worth getting right, because it is the part that decides how badly a shutdown actually hits you.
And the same test, pointed at us. CutBench is not exempt from any of this. It is a company too, and companies stop. Two parts of CutBench are not local: the license is activated through Steam, and publishing to TikTok or YouTube goes through those platforms' APIs, which change whether we are here or not. Those are the parts that would age if development stopped. The processing, which is the part you are actually buying, does not call anything: transcription, detection, ranking, trimming, captioning and rendering all run on your own computer, on files on your disk. That is what an installed copy would keep doing. We would rather set that expectation now than have you find the edges of it later.
| CutBench | Powder (as it was) | |
|---|---|---|
| Status | Available on Steam | Shut down · not maintained |
| Where the analysis ran | Your PC | Your PC |
| Platform | Windows 10/11 | Windows |
| Hardware | NVIDIA, 6 GB VRAM, CUDA 11.8+ | A Windows PC · Pro optimised for AMD XDNA NPUs |
| How you paid | $34.99 once | Free for gamers · paid subscription for pros and orgs |
| Built-in screen recorder | — | Yes, its own native recorder |
| Finds moments for you | Yes · ranked list | Yes |
| Vertical output + captions | Yes · burned in | Yes |
| Montages | — | Yes |
| Direct publish (TikTok/YT) | Included | Not verified |
| If the vendor stops | Installed copy keeps processing local files | Subscriptions cancelled · app frozen |
Powder details are taken from its own site as archived by the Internet Archive on 15 March 2026, and from the team's farewell letter, both checked on 14 August 2026. We are deliberately not quoting Powder's prices: the pricing page went with the site, and a number we cannot re-check is not a number we will print. Blank cells mean the feature was not offered, not that it was offered badly. "Not verified" means exactly that, and we left it rather than guess.
Point CutBench at a full recording and leave it running. It reads the whole session and ranks the moments worth posting, best first, so a six-hour night comes back as a short list instead of a timeline to scrub through. Each clip arrives trimmed to its payoff, cropped to 9:16, captioned and labelled with a hook.
Worth stating plainly, because the category is loose about this: there is no text recognition anywhere in the pipeline. CutBench has no list of supported games, and no special knowledge of any title. It looks for what makes a moment worth posting in any game: something builds, something happens, it lands. Two very different session shapes are worked through on the Rust and ARC Raiders pages.
Yes. Checked on 14 August 2026, powder.gg no longer serves the product site. It returns a permanent redirect to a document titled To the Powder community, in which the team says that after seven years they can no longer sustain the app, that it will no longer be updated or maintained, and that active subscriptions are being cancelled so they will not renew.
In 2026, and we can only give you a window rather than a day. The farewell letter carries no date. The Internet Archive holds the normal Powder homepage, download buttons and all, as late as 15 March 2026, and first captured the redirect to the letter on 5 July 2026. Several third-party posts date the shutdown to September 2025; we could not confirm that against any primary source, and the archive record contradicts it, so we are quoting the window we can actually check.
Per the letter, active subscriptions were cancelled so they would not renew, and the team said they would try to refund the unused portion for people on yearly plans, while warning that it might not be possible in every case. If you think you are owed a refund and never received one, that is a matter for your card issuer or app store, not for us.
CutBench is one. It is a Windows app that does the whole job, from reading the recording to writing the finished clips, on your own computer, with the footage never leaving your drive. It is bought once on Steam rather than subscribed to. It is not a like-for-like replacement, though, and the hardware requirement rules a lot of Powder users out.
No. CutBench needs an NVIDIA GPU with 6 GB of VRAM and CUDA 11.8 or newer. There is no AMD path, no Intel Arc path, no macOS build and no Linux build. Powder Pro was optimised for AMD hardware, so some of its users are on exactly the setup CutBench cannot run on. If that is you, a browser-based tool is the honest answer and we would rather say it than sell you something that will not start.
No. Powder shipped its own low-resource native recorder and CutBench does not. CutBench starts from files you already have, so you keep using whatever you record with now, whether that is a capture tool, your GPU vendor's recorder or a Twitch VOD you have downloaded.
The company behind it could stop, the same as any company. What differs is what that would mean for you. There is no subscription to cancel on your behalf, and the processing itself does not call a server, so an installed copy keeps turning your files into clips. Two parts are not local: the license is activated through Steam, and posting to TikTok or YouTube goes through those platforms' APIs. Those are the parts that would age if development stopped, and we would rather write that down than promise something we cannot keep.
There is no free demo at the moment. CutBench is a one-time $34.99 purchase on Steam, and Steam's own refund terms apply.
Given how you got here, that matters. CutBench runs the whole pipeline on your PC, on your own footage, and the license has no renewal date for anyone to cancel. Buy once, on Steam.