Windows + NVIDIA · Local · Offline · One-Time

A Medal alternative
for the footage already on your drive.

These are not the same kind of tool, and pretending otherwise would waste your time. Medal clips while you play: you hit the key, it writes out the moment you just played, and it is free to install. CutBench never runs during the game. It takes a recording you already have, works through the whole thing afterwards, and hands back a ranked list of the moments worth posting.

The CutBench app: a 3-hour Rust session ranked into short vertical clips with hooks, captions, and hashtags, ready to post
01 · Different jobs

One catches the moment. The other finds it later.

Medal is a capture app with a sharing layer on top. It sits in the background while you play, saves clips on a hotkey, and gets them off your machine and in front of people in about one click. It is free to install, it runs on hardware CutBench flatly refuses, and for a lot of players it is the right and complete answer. If you landed here because someone filed it next to us, the honest reading is that it does a job we do not do at all.

CutBench starts where the recording ends. You point it at a full three-hour session and it works through the whole file: transcribes the speech, listens for gunfire, explosions and voices, watches for scene changes, and reads HUD state such as the wounded screen, the death screen, the inventory, the map and farming. It scores every candidate moment, trims each one to its payoff, crops to 9:16, burns in captions, and leaves finished clips on your drive with a hook and hashtags attached.

Nothing here reads a kill feed or any other text on screen, and nothing is uploaded to work it out. It is picture, sound and speech, scored on your own GPU. What comes back is a list ordered by how strong the moment looks, rather than a folder ordered by timestamp.

So the question is not which tool wins. It is which half of the problem you have right now. If your clips are already picked and you want them shared, Medal has that covered. If your drive holds a dozen sessions and you have no idea which four minutes of the last one are worth anything, that is the half we built.

02 · CutBench vs Medal

The axes that actually separate them.

 CutBenchMedal
What it is forFinding clips in footage you already haveCatching and sharing the moment as it happens
When it runsAfter the session, game closedWhile you play
What you hand itA whole 3-hour recordingA hotkey press
Cost to in-game FPSZero, nothing is runningWhatever your capture path costs
Decides what is worth postingYes, scored and rankedYou decide, in the moment
What you get back9:16, trimmed, captions burned inA raw clip, plus its own editor
Where your footage sitsStays on your PCCaptured locally, uploaded when you share
Hardware barWindows only, NVIDIA GPU, 6 GB VRAMRuns on machines CutBench refuses
Direct publish (TikTok/YT)IncludedIts own share flow
PriceFree demo, $34.99 onceFree to install, optional paid tier
Recurring billNeverOnly if you take the paid tier

Medal notes checked on 14 August 2026. medal.tv refused our automated request that day, so the pricing line rests on Medal's own support site, which describes Premium as billed monthly or at a discounted yearly rate without printing an amount. We are not going to invent one. Read the current price on the vendor page before you buy.

03 · The obvious setup

Run both. They barely overlap.

This is the arrangement we would actually recommend, and trying it costs nothing. Keep clipping live for the moments you know are good while they are happening. Then let the session get read once, properly, for everything you did not catch.

  1. Clip the obvious ones live. The ace, the clutch, the thing your friend said. You already know it happened, your finger is already on the key, and the clip exists two seconds later. Nothing beats that loop and we are not trying to.
  2. Record the session as well. Whatever you already use is fine, including a full session recording from Medal itself. CutBench reads ordinary MP4 and MKV files off the disk. There is nothing to install into the game, no overlay and no hook.
  3. Run the session through CutBench afterwards. Start it when you stop playing and go do something else. It comes back with a ranked list of what it found, trimmed and captioned, including the moments you never pressed the key for.
  4. Post from whichever one is closer. Share the live clips the way you already do. Publish the vertical cuts to TikTok or YouTube from inside CutBench, on a calendar if you want them spread out instead of dumped at once.
04 · Why people look

What a live clipper cannot fix.

Nobody searches for an alternative to a free tool they are happy with. They search when something specific has started to annoy them, and with in-game clippers it is usually one of these three.

If none of those three is bothering you, you do not need us yet, and that is a perfectly good place to be.

05 · What it costs

Free to install versus one line item.

Medal is free to install and it stays useful without paying, with an optional paid tier on top. We checked on 14 August 2026 and could not load medal.tv with our automated fetch, so instead of quoting a number we cannot stand behind, here is what Medal's own support site says: Premium is billed monthly or at a discounted yearly rate. Go and read the current price on their site before you decide anything.

CutBench is $34.99 once, on Steam. No per-clip credits, no tiers, no renewal. The free demo runs the identical pipeline on your own footage and marks the exports with a watermark, so you can measure the ranking on your own games, on your own hardware, before spending anything.

Worth saying plainly: if free is the requirement, keep Medal and keep your money. We are not the cheaper option here and we will not pretend to be. What the $34.99 buys is the part that reads three hours so you do not have to.

06 · Fair play

When Medal is the better pick.

Medal wins on everything we deliberately do not do. It is free to install, it clips in the moment instead of hours later, and sharing takes about one click instead of an export and an upload. It runs on hardware we refuse: AMD cards, Intel Arc, laptops on integrated graphics. And if you want a handful of clips a week and you are happy pressing the key yourself, adding a render queue to your evening buys you nothing. Keep what works, and come back when the folder gets out of hand.
07 · The trade

What going local costs you.

Doing the work after the game, on your own machine, buys privacy, a one-time price and zero in-game overhead. It charges you in hardware and patience. Worth knowing before you buy:

08 · Why gamers add it

What you get for the footage you kept.

09 · Straight answers

Medal-and-CutBench FAQ.

Is CutBench a Medal alternative?

Only for half the job. Medal captures the moment while you play and shares it. CutBench does not run during the game at all. It reads a recording you already have, decides which moments are worth cutting, and produces vertical captioned clips. If what you want is a hotkey clipper, Medal is the better answer and we would say so.

Can I use Medal and CutBench together?

Yes, and that is the setup we would suggest. Clip the obvious moments live, record the session as well, then run the session through CutBench afterwards for the ones you missed. CutBench reads ordinary MP4 and MKV files from disk, including full session recordings, so nothing has to change about how you capture.

Does CutBench read my Medal clips?

Yes. Point it at the folder your captures already land in. There is nothing to install into your game, no overlay and no hook. A full session recording gives it far more to work with than a folder of short buffer clips, but it will take either.

What does Medal cost?

Medal is free to install, with an optional paid tier on top. Checked on 14 August 2026, medal.tv refused our automated request, and Medal's own support site describes Premium as billed monthly or at a discounted yearly rate without listing an amount, so we are not quoting a figure. Read the current price on their site before you decide.

Does CutBench cost me FPS while I play?

No, because it is not running while you play. There is no overlay, no hook and no rolling buffer. The analysis happens after you close the game, so its cost to in-game frame rate is zero by construction. The trade is that you get your clips after the session rather than on a hotkey.

Does CutBench upload my gameplay anywhere?

No. Transcription, perception, ranking and rendering all run on your PC. Your source files never leave the machine, and there is no account to create before you can process a session.

What do I need to run CutBench?

Windows 10 or 11, 8 GB of RAM, 30 GB of free disk and an NVIDIA GPU with 6 GB of VRAM and CUDA 11.8 or newer, so an RTX 2060, RTX 3050 8GB or RTX 4050 and up. AMD and Intel Arc GPUs are not supported, and there is no macOS or Linux build.

How long does a session take to process?

A 3-hour recording takes roughly 2 to 5 hours on an RTX 3060 class GPU. It is a queue you start and walk away from, not something you sit and watch.

Can I try CutBench before buying?

Yes. The free demo on Steam runs the same pipeline on the same footage and produces the same ranked clips. The only difference is a watermark; the paid version renders clean clips.

Keep clipping live. Let the session get read too.

Try the free demo on a recording you already have. It runs the whole pipeline on your PC. Buy once when you are ready to drop the watermark.

Windows 10/11 · NVIDIA GPU · one-time license
Last checked 14 August 2026.