These are not the same kind of tool, and pretending otherwise would waste your time. Medal clips while you play: you hit the key, it writes out the moment you just played, and it is free to install. CutBench never runs during the game. It takes a recording you already have, works through the whole thing afterwards, and hands back a ranked list of the moments worth posting.
Medal is a capture app with a sharing layer on top. It sits in the background while you play, saves clips on a hotkey, and gets them off your machine and in front of people in about one click. It is free to install, it runs on hardware CutBench flatly refuses, and for a lot of players it is the right and complete answer. If you landed here because someone filed it next to us, the honest reading is that it does a job we do not do at all.
CutBench starts where the recording ends. You point it at a full three-hour session and it works through the whole file: transcribes the speech, listens for gunfire, explosions and voices, watches for scene changes, and reads HUD state such as the wounded screen, the death screen, the inventory, the map and farming. It scores every candidate moment, trims each one to its payoff, crops to 9:16, burns in captions, and leaves finished clips on your drive with a hook and hashtags attached.
Nothing here reads a kill feed or any other text on screen, and nothing is uploaded to work it out. It is picture, sound and speech, scored on your own GPU. What comes back is a list ordered by how strong the moment looks, rather than a folder ordered by timestamp.
So the question is not which tool wins. It is which half of the problem you have right now. If your clips are already picked and you want them shared, Medal has that covered. If your drive holds a dozen sessions and you have no idea which four minutes of the last one are worth anything, that is the half we built.
| CutBench | Medal | |
|---|---|---|
| What it is for | Finding clips in footage you already have | Catching and sharing the moment as it happens |
| When it runs | After the session, game closed | While you play |
| What you hand it | A whole 3-hour recording | A hotkey press |
| Cost to in-game FPS | Zero, nothing is running | Whatever your capture path costs |
| Decides what is worth posting | Yes, scored and ranked | You decide, in the moment |
| What you get back | 9:16, trimmed, captions burned in | A raw clip, plus its own editor |
| Where your footage sits | Stays on your PC | Captured locally, uploaded when you share |
| Hardware bar | Windows only, NVIDIA GPU, 6 GB VRAM | Runs on machines CutBench refuses |
| Direct publish (TikTok/YT) | Included | Its own share flow |
| Price | Free demo, $34.99 once | Free to install, optional paid tier |
| Recurring bill | Never | Only if you take the paid tier |
Medal notes checked on 14 August 2026. medal.tv refused our automated request that day, so the pricing line rests on Medal's own support site, which describes Premium as billed monthly or at a discounted yearly rate without printing an amount. We are not going to invent one. Read the current price on the vendor page before you buy.
This is the arrangement we would actually recommend, and trying it costs nothing. Keep clipping live for the moments you know are good while they are happening. Then let the session get read once, properly, for everything you did not catch.
Nobody searches for an alternative to a free tool they are happy with. They search when something specific has started to annoy them, and with in-game clippers it is usually one of these three.
If none of those three is bothering you, you do not need us yet, and that is a perfectly good place to be.
Medal is free to install and it stays useful without paying, with an optional paid tier on top. We checked on 14 August 2026 and could not load medal.tv with our automated fetch, so instead of quoting a number we cannot stand behind, here is what Medal's own support site says: Premium is billed monthly or at a discounted yearly rate. Go and read the current price on their site before you decide anything.
CutBench is $34.99 once, on Steam. No per-clip credits, no tiers, no renewal. The free demo runs the identical pipeline on your own footage and marks the exports with a watermark, so you can measure the ranking on your own games, on your own hardware, before spending anything.
Worth saying plainly: if free is the requirement, keep Medal and keep your money. We are not the cheaper option here and we will not pretend to be. What the $34.99 buys is the part that reads three hours so you do not have to.
Doing the work after the game, on your own machine, buys privacy, a one-time price and zero in-game overhead. It charges you in hardware and patience. Worth knowing before you buy:
Only for half the job. Medal captures the moment while you play and shares it. CutBench does not run during the game at all. It reads a recording you already have, decides which moments are worth cutting, and produces vertical captioned clips. If what you want is a hotkey clipper, Medal is the better answer and we would say so.
Yes, and that is the setup we would suggest. Clip the obvious moments live, record the session as well, then run the session through CutBench afterwards for the ones you missed. CutBench reads ordinary MP4 and MKV files from disk, including full session recordings, so nothing has to change about how you capture.
Yes. Point it at the folder your captures already land in. There is nothing to install into your game, no overlay and no hook. A full session recording gives it far more to work with than a folder of short buffer clips, but it will take either.
Medal is free to install, with an optional paid tier on top. Checked on 14 August 2026, medal.tv refused our automated request, and Medal's own support site describes Premium as billed monthly or at a discounted yearly rate without listing an amount, so we are not quoting a figure. Read the current price on their site before you decide.
No, because it is not running while you play. There is no overlay, no hook and no rolling buffer. The analysis happens after you close the game, so its cost to in-game frame rate is zero by construction. The trade is that you get your clips after the session rather than on a hotkey.
No. Transcription, perception, ranking and rendering all run on your PC. Your source files never leave the machine, and there is no account to create before you can process a session.
Windows 10 or 11, 8 GB of RAM, 30 GB of free disk and an NVIDIA GPU with 6 GB of VRAM and CUDA 11.8 or newer, so an RTX 2060, RTX 3050 8GB or RTX 4050 and up. AMD and Intel Arc GPUs are not supported, and there is no macOS or Linux build.
A 3-hour recording takes roughly 2 to 5 hours on an RTX 3060 class GPU. It is a queue you start and walk away from, not something you sit and watch.
Yes. The free demo on Steam runs the same pipeline on the same footage and produces the same ranked clips. The only difference is a watermark; the paid version renders clean clips.
Try the free demo on a recording you already have. It runs the whole pipeline on your PC. Buy once when you are ready to drop the watermark.