The best clipping software for PC depends on which job you mean: saving the moment while you play, or cutting a long recording afterwards. Ten tools people actually use, split by that job, with where each runs, what it costs, and which GPU it needs. We make one of them, and we say plainly where the other nine beat it.
Half the tools in this category capture the moment while you play. They sit in the background, keep a rolling buffer, and write a file when something happens. The other half cut footage that already exists: they decide which minute of a long recording is worth posting, crop it to 9:16 and burn in captions. A tool that is excellent at one is usually mediocre at the other, and comparing them on a single "best" axis is how people end up paying for the wrong thing.
So the table below keeps the two jobs in separate rows, and the honest answer for most creators is that you end up running one of each: a capture tool during play, and a cutting tool afterwards on the pile that builds up on your drive.
| Tool | What it is for | Where it runs | Pricing model | Price |
|---|---|---|---|---|
| OBS Studio (Replay Buffer) | Capture: save the last N seconds on a hotkey | Your PC · Windows, macOS, Linux | Free and open source | $0 |
| NVIDIA app (Instant Replay) | Capture: rolling buffer on the GPU encoder, hotkey to save | Your PC · Windows, NVIDIA GPU | Free with the driver | $0 |
| Xbox Game Bar | Capture: already in Windows, Win+Alt+G writes the last stretch | Your PC · Windows | Free, part of Windows | $0 |
| Medal | Capture and share: hotkey clips, feed, cross-device | Your PC · plus console and mobile capture | Free with an optional paid tier | Free to install |
| Outplayed | Capture: auto-saves in-game events, no hotkey needed | Your PC · Windows, via Overwolf | Free with ads, optional paid tier | Free to install; Premium price not published |
| Eklipse | Cut: highlights pulled from your stream VODs | Their servers · any browser | Subscription | Not published; shown at checkout |
| Opus Clip | Cut: clips from long video, strong on talking heads | Their servers · any browser | Subscription, credit-metered | $15/mo Starter, monthly only |
| StreamLadder | Cut: hands-on vertical layout editor and scheduler | Their servers · any browser | Subscription | €15/mo Gold; AI clipping €25.41/mo |
| Allstar.gg | Cut: auto-clips tied to events in specific games | Their servers · any browser | Free tier plus a paid tier | Not published in the page we could read |
| CutBench | Cut: ranks a long gameplay recording, 9:16, captions | Your PC · Windows + NVIDIA GPU | One-time purchase | $34.99 once |
Vendor pricing checked on 14 August 2026 from a European IP, and Allstar on 20 August 2026, so your currency and amount may differ. Eklipse publishes no pricing page at all, so its rate appears only at checkout after you register. Plans change often, so verify with the vendor before you buy.
These are built for video in general rather than for gameplay, but they surface next to the others often enough to be worth the numbers. Vizard is $29 a month billed monthly, or $14.50 a month billed yearly. Submagic starts at $12 per member a month billed yearly, but clipping long videos is not in that plan. It is a paid add-on on top of Starter, so the real entry price for this job sits above the headline. FragCut is the closest of the three to a gaming tool, at $19.99 a month, with no free tier to try it on first; because it aims at the same footage we do, it gets its own FragCut alternative page.
All three process in the cloud, so the privacy and upload-time trade-offs are the same as for Eklipse, Opus Clip and StreamLadder.
Game clipping software is where this list gets asked about most, and the question splits along the same seam as section 01. Decide which half you are shopping for before you compare anything, because the two halves do not overlap.
Worth saying plainly on a page written by a company that sells one of these tools: for a lot of people the free options are not a compromise, they are the right answer. If you clip a handful of moments a week and you already know which ones they are, nothing here beats OBS, and you should not pay us or anyone else.
Capture does not care what card you have: every tool in the top half of the table encodes on NVIDIA, AMD and Intel alike, and Xbox Game Bar runs on all of them. The hardware question only bites on the cutting side, where the tools that analyse footage on your own machine were written against one vendor's compute stack.
Every tool in the bottom half of the table calls itself AI clipping software, and the label covers two different claims. The first is that the tool chooses the moment for you. The second is that it formats a moment you chose: vertical crop, captions, a hook. Opus Clip, Eklipse and StreamLadder's ClipGPT tier make the first claim on their servers. StreamLadder's base plan and most editors make only the second. CutBench makes the first claim on your own computer, for gameplay specifically, and the way to test any of them is the same: one session of your own with a quiet highlight in it, and a look at whether that moment comes back near the top. On ours that test costs $34.99 up front, because there is no free tier to run it on. Check the hardware section above before you spend it. Our longer write-up on what that choosing step is doing is the AI clip maker for gaming page.
For saving the last few seconds of play, OBS Studio's Replay Buffer is free, open source, and runs on any GPU including AMD and Intel. Medal and Outplayed are also free to install and add automatic capture and a sharing layer on top. None of them read a long recording and tell you which moments are worth posting.
Only for local tools. OBS, Medal and Outplayed lean on your encoder while you play, so a modest card is fine. Cloud tools do the heavy work on their own servers, so any laptop works. CutBench does the analysis on your machine and needs an NVIDIA GPU with 6 GB of VRAM and CUDA 11.8 or newer.
Capture tools record the moment while you play: OBS, Medal and Outplayed all sit in the background and write a file. Clipping tools take footage that already exists and decide what to cut, reframe to 9:16 and caption. Most people end up running one of each.
OBS is free forever. Medal is free to install with an optional paid tier, and Outplayed is free on Overwolf, carries ads, and has an optional Premium tier whose price it does not publish. Among the tools that rank and reframe footage for you, CutBench is the one sold as a one-time purchase on Steam at $34.99.
OBS runs on Windows, macOS and Linux with AMD and Intel encoders. Eklipse, Opus Clip and StreamLadder run in a browser, so the operating system does not matter. CutBench is Windows only and its supported spec is an NVIDIA card; on a Radeon it runs on the processor, below spec and several times slower, and there is no macOS build at all.
For saving the moment while you play, the buffer already in your GPU driver: Instant Replay in the NVIDIA app or in AMD Adrenalin, or OBS Studio's Replay Buffer on any card. For cutting a long recording into postable clips, it depends on the footage: Opus Clip for talking video, Eklipse for stream VOD libraries, StreamLadder for hands-on framing, and CutBench for long gameplay recordings that should stay on your own PC.
Most AI clipping tools run on their own servers, so your session uploads first. CutBench runs the whole analysis on your own computer with nothing uploaded, which is the trade it makes: your hardware does the work, and a 3-hour session takes hours rather than minutes.
Cloud tools depend on upload speed plus queue time, so a large file can spend an hour just getting there. CutBench takes roughly 2 to 5 hours on an RTX 3060 class GPU for a 3-hour session, which is why most people start it before bed and review the results in the morning.
CutBench is a one-time $34.99 purchase on Steam, and it runs on your own footage without uploading any of it. Steam's refund terms apply if it does not fit.