CutBench 1.0.1: speed control, Twitch/YouTube sources, fixes
New
- SPEED toggle per job. Turn it off and clips play 1:1, no speed-ups, no slow-downs. The automatic pacing (faster through quiet parts, slower on peaks) is tuned for action-heavy footage. If it reads your game wrong, now it's one switch. Asked for by a user. Thanks!
- Twitch and YouTube links as a source. Paste a VOD/video URL instead of a file; CutBench downloads it (H.264 preferred) and runs the pipeline.
Improved
- Death, loading and respawn screens no longer outrank live gameplay in clip selection.
- Cleaner error when a platform download is blocked (names the 403 instead of a generic failure).
Fixed
- On 10 GB GPUs a VRAM spill could make a single clip description take ~50 minutes. Per-clip VRAM cleanup keeps every clip at normal speed.
- Posting Calendar: TikTok access token now renews automatically (posting no longer stops after 24h); auto-fill only schedules clips you can actually see and says what it skipped; a clip stuck in the TikTok inbox can be re-sent; click a scheduled clip's preview to play it; RESET clears the queue but never your published history.
Originally posted on Steam on 20 August 2026: read it there
New to CutBench? It turns a long gameplay recording into ranked vertical clips with burned-in subtitles, on your own PC. Nothing is uploaded for processing, and it is bought once on Steam, with no subscription.
Windows 10/11 · NVIDIA GPU 6 GB+ · one-time license